Metatransformer · Books

The working shelf

Living manuscripts for senior engineers, spanning Early Access editions and the exploratory Robotics 2030 research draft: durable arguments, explicit evidence boundaries, original explanatory apparatus, and buildable systems. The stage and evidence cutoff shown on each spread are the editorial record.

Current list · 4 titles

Current editions

Manuscript volume is not editorial completion. Each spread exposes its active state and next gate.

Book 01Build / Play / Verify / Ship

0.1.0 Early Access / Exploratory draft

Agentic Indie Game Development

Building a Tiny AI-Native Studio

Build a tiny AI-native game studio that turns bounded agent work into a playable, verified, and provenance-aware vertical slice.

Open manuscript
Signal Fire studio robot design sheet showing front and rear views, interchangeable tools, modular equipment, motion studies, a workshop bay, and the build-play-verify loop.

Signal Fire robot sheet

Manuscript

Exploratory manuscript frozen

Evidence cutoff

2026-08-29

Next gate

Frozen pending the Agentic Engineering pilot

  • games/agentic-development
  • games/engine-automation
  • games/verification
  • games/generated-assets
Exploded architectural cutaway of the Patchwork agent system, with cyan context and state chambers, coral action machinery, lime evidence stores, and ultramarine tool interfaces linked by visible conduits.

Book 02 / Systems manual

0.1.0 Early Access / Exploratory draft

Agentic Engineering

Harnesses, Environments, and Learning Systems

Build agent systems whose context, tools, state, verification, security, delegation, and learning remain inspectable across the full trajectory.

Open manuscript

Manuscript

Chapter 1 pilot active; Chapters 2–10 frozen

Evidence cutoff

2026-08-29

Next gate

Author thesis approval

  • agents/harnesses
  • agents/evaluation
  • agents/security
  • agents/learning
Atlas of The Archive Below showing a cutaway multilevel ruin, colored region topology, dungeon-cycle studies, biome variants, and a staged map-generation sequence.

Region index / 03

0.1.0 Early Access / Exploratory draft

Procedural Systems for Game Development

Algorithms, Simulated Worlds, and Generative Authoring

Design procedural pipelines that generate valid, legible, strategically and interpretively distinct game worlds under explicit constraints.

Open manuscript

Manuscript

Exploratory manuscript frozen

Evidence cutoff

2026-08-29

Next gate

Frozen pending the Agentic Engineering pilot

  • games/procgen/dungeons
  • games/procgen/simulation
  • games/generative-authoring
  • games/procgen/evaluation
Robotics 2030 cover graphic with a title panel beside six numbered clock diagrams in cobalt, cyan, coral, and lime, divided by a local-control boundary and labeled temporal authority.
Local controlSafety stays local

Bench 04 / Relay

0.1.0 Research Draft / Exploratory draft

Robotics 2030

A Guide for Hackers

Build a full-stack model of a modern robot from mechanics and power through real-time control, transferable policies, edge/cloud placement, fleet learning, and safety boundaries.

Open manuscript

Six-clock hierarchy / deadline and consequence determine placement

  1. 01Electrical
  2. 02Servo
  3. 03State
  4. 04Skill
  5. 05Semantic
  6. 06Fleet

Manuscript

Preface and Chapter 1 exploratory structural draft

Evidence cutoff

2026-08-31

Next gate

Author thesis and architecture approval

  • robotics-systems
  • robotics-vla
  • robotics-edge-cloud
  • robotics-safety