Stop 04 · Devlog wall
The Devlog Wall
Labelled master tapes and monitor feeds. Every entry inherits the hue of the game it belongs to.
YouTube channelLabelled master tapes
Production notes from the games and the shop floor. Each tape edge carries the reserved hue of the work it belongs to.
- MT-001Building a readable spell-fusion languageBlind Magus08:42
- MT-002Runes, polarity, and the shape of a runBlind Magus11:16
- MT-003Why Valenfeld starts with the whole partyValenfeld13:28
- MT-004Thirty dungeons across three zonesValenfeld09:51
- MT-005One rail, four stops, one continuous sceneStudio07:34
- MT-006Making the 3D layer optionalStudio10:07
- MT-007Field: reaction-diffusion you can reach intoField09:58